Headline
CVE-2023-26158: Snyk Vulnerability Database | Snyk
All versions of the package mockjs are vulnerable to Prototype Pollution via the Util.extend function due to missing check if the attribute resolves to the object prototype. By adding or modifying attributes of an object prototype, it is possible to create attributes that exist on every object, or replace critical attributes with malicious ones. This can be problematic if the software depends on existence or non-existence of certain attributes, or uses pre-defined attributes of object prototype (such as hasOwnProperty, toString or valueOf). User controlled inputs inside the extend() method of the Mock.Handler, Mock.Random, Mock.RE.Handler or Mock.Util, will allow an attacker to exploit this vulnerability. Workaround By using a denylist of dangerous attributes, this weakness can be eliminated. Add the following line in the Util.extend function: js js if (["proto", "constructor", “prototype”].includes(name)) continue js // src/mock/handler.js Util.extend = function extend() { var target = arguments[0] || {}, i = 1, length = arguments.length, options, name, src, copy, clone if (length === 1) { target = this i = 0 } for (; i < length; i++) { options = arguments[i] if (!options) continue for (name in options) { if (["proto", "constructor", “prototype”].includes(name)) continue src = target[name] copy = options[name] if (target === copy) continue if (copy === undefined) continue if (Util.isArray(copy) || Util.isObject(copy)) { if (Util.isArray(copy)) clone = src && Util.isArray(src) ? src : [] if (Util.isObject(copy)) clone = src && Util.isObject(src) ? src : {} target[name] = Util.extend(clone, copy) } else { target[name] = copy } } } return target }
Prototype Pollution is a vulnerability affecting JavaScript. Prototype Pollution refers to the ability to inject properties into existing JavaScript language construct prototypes, such as objects. JavaScript allows all Object attributes to be altered, including their magical attributes such as proto, constructor and prototype. An attacker manipulates these attributes to overwrite, or pollute, a JavaScript application object prototype of the base object by injecting other values. Properties on the Object.prototype are then inherited by all the JavaScript objects through the prototype chain. When that happens, this leads to either denial of service by triggering JavaScript exceptions, or it tampers with the application source code to force the code path that the attacker injects, thereby leading to remote code execution.
There are two main ways in which the pollution of prototypes occurs:
Unsafe Object recursive merge
Property definition by path
Unsafe Object recursive merge
The logic of a vulnerable recursive merge function follows the following high-level model:
merge (target, source)
foreach property of source
if property exists and is an object on both the target and the source
merge(target[property], source[property])
else
target[property] = source[property]
When the source object contains a property named proto defined with Object.defineProperty() , the condition that checks if the property exists and is an object on both the target and the source passes and the merge recurses with the target, being the prototype of Object and the source of Object as defined by the attacker. Properties are then copied on the Object prototype.
Clone operations are a special sub-class of unsafe recursive merges, which occur when a recursive merge is conducted on an empty object: merge({},source).
lodash and Hoek are examples of libraries susceptible to recursive merge attacks.
Property definition by path
There are a few JavaScript libraries that use an API to define property values on an object based on a given path. The function that is generally affected contains this signature: theFunction(object, path, value)
If the attacker can control the value of “path”, they can set this value to proto.myValue. myValue is then assigned to the prototype of the class of the object.